I work as a game design and story consultant.
The main things I do are story, dialogue, and narrative design. Figuring how to get game mechanics and storytelling to work together as a single powerful engine, and figuring out how to give players the creativity and agency to find and tell their own stories in the game environment.
I’ve been lucky enough to work on some very exciting and thoughtful games, including Ultima Underworld II, System Shock, Trespasser, Deus Ex, and more recently Disney’s Epic Mickey, and Dishonored.]You can find my full game credits at wikipedia or mobygames.
If you’re interested in working with me, please get in touch through my contact page.